Showing posts with label playstation. Show all posts
Showing posts with label playstation. Show all posts

Thursday, October 16, 2014

On Nostalgia and Crash Bandicoot

When I first discovered that I could purchase Crash Bandicoot on the Playstation Store, my inner 8 year old went nuts. When the game finally finished installing on the virtual Playstation “memory cartridge” that the PS3 provides, I started the game anew with ramped up anticipation and excitement. Unfortunately, it was not as I remembered.

The first few title sequences looked grainy, jagged and just generally inferior to the graphics that I have come to know from modern games. In my mind’s eye it all looked so much better. The starting zone, N. Sanity Island, looked simplistic and low-tech, with its bright blinking red lights to signify how many areas had been beaten, and its crumbily architected palm trees and shadows. The whole thing was underwhelming until I started the first level.

Wednesday, February 19, 2014

A Bit of Crates: Crash Bandicoot

I feel like Crash Bandicoot is one of those awesome games that has just gotten forgotten with the passage of time. I spent hours playing this game, yet when someone asks me which games are my favorite, I've never thought of it, which is a shame. This platformer, released for Playstation in 1996, has both an engaging story, beautiful-looking design, as well as being acclaimed globally by critics and players alike.

Monday, January 13, 2014

A Bit of Intelligence: Intelligent Qube/Kurushi

While the gameplay for Intelligent Qube is a basic principle at best, this game for the original Playstation had me obsessed when it was first released in 1997.  This probably is because of the beginning onset of a completionist gamer mentality, but each time the blocks crushed me or I continued to persevere through each of the game's increasingly difficult levels.

Wednesday, December 25, 2013

A Bit of Bugs: Worms Armageddon

Despite the fact that the principle and play of this game was pretty basic, it still merits a mention as one of the better "old school" games in the memories of myself and fellow players. You could play it as a single player campaign, single player "deathmatch" mode (which essentially was a challenge against the computer, or as a local or online multiplayer. Because of that I think that this game was (and still is) especially versatile in the grand scheme of gaming.

Thursday, December 12, 2013

A Bit of ANNIVERSARY: Doom

For those of you not in the know, recently the 20th anniversary of the release of Doom happened. Doom has a large hand to play in the growth of video game culture: it started as shareware, essentially founded the First Person Shooter genre, and successfully started a multiplayer system. While it has been followed up by two additional games (Doom 2 and 3), Doom was the original and, in my eyes at least, the best. You know what, don't even let my review skew your perception of the game if you haven't played it yet. Go check it out here. For those of you that have played it and want some of that good nostalgia, or for those who prefer to have their games SPOILED check after the break.

Sunday, November 17, 2013

A Bit of Psychosis: Loaded

HOW MANY BITS, MERCER? 7/8 BITS.

Loaded, if you had a Playstation and were into bloody, gory, shoot 'em ups without much of an intense plot line, was perfect—and still is perfect, really, for what it is. Re-Loaded, its sequel that was released a year later, was ALSO good—keeping the same gameplay with some new characters to play and updated graphics. Both were designed by MobyGames and are outstanding, though I couldn't find an online venue for those of you not familiar to give it a try. Find a friend with a Playstation, and get on that sweet, sweet Loaded action. Below the jump there is some video of gameplay, if you are left wanting more of a taste, but have no way to get your hands on a dusty old console.